In your Frogger example, it would mean that you can go up by inadvertently moving the stick upwards slightly even if the stick is still on the far left or right. Even if direction remained unregistered as long as the stick stays close to neutral positon, I suppose that the problem could arise further, if an analog thumbstick's direction is not only identified according to the direction map's sector the stick is in, but according to the direction the stick is moved towards, even if the stick is in another direction's sector. If direction is not registered as soon as the thumbstick is moved, there is latency, but ergonomics hence faster player response might compensate for it, and doesn't it mean that direction can be registered when the stick has been moved far enough to allow the player to correct direction before it is registered, like with an old 4 or 8-direction joystick without gate? If so, I suppose that pushing the stick in the right direction is just a matter of experience and not more than it is with a gated joystick a friend of mine didn't like (gated) joysticks because he often pushed them in the wrong direction, so I suppose it could even been easier for him with a non-gated one.īut if direction is registered as soon as the stick is moved, then I understand that direction cannot be exactly predictable. Yet I supposed that ergonomics may even tip the balance in favour of a thumbstick despite its analog nature, and the exact nature of its disadvantage is still not clear to me despite your detailed explanation. What I wanted to say archaic about a D-pad is ergonomics compared to a comparable joystick-that is a switched joystick. YMMV, try it out, see what ya like, have fun
![usb joystick controller with analog inputs usb joystick controller with analog inputs](https://www.geeetech.com/wiki/images/a/ad/Joystick2.jpg)
#Usb joystick controller with analog inputs code
If someone would code the xbox one thumbstick to control atari paddle games, that would be super cool. Just like trying to play super mario bros with a thumbstick tanks your jump accuracy, where a dpad or switched joystick work peachy (just like the OG NES Pad, or Advantage joystick).įor me, and most people, emulation works best when you use a switched controller for games designed for switched input, and analog controllers for games designed for analog input. Using a joystick (which is just a big dpad) to play Kaboom SUCKS because you cannot adjust your speed. Now there are old systems with analog inputs also - look at the paddles for the Atari 2600.
![usb joystick controller with analog inputs usb joystick controller with analog inputs](https://m.media-amazon.com/images/I/610q4SYKKxL._AC_SX679_.jpg)
who knows! The emulator is taking a stab at converting, but a dpad has a short throw, and always goes where you want it to. Pushing a stick left of center on frogger. This is PARTICULARLY bad for games which only use 4 directions, like frogger. Therefore, you're always 'hunting' for exact left, right, up, down.
![usb joystick controller with analog inputs usb joystick controller with analog inputs](https://wiki.52pi.com/images/thumb/4/45/Joystick_mode1_en.jpg)
These games were designed to go in 4-8 specific directions, which are gated by the switches in the dpad. BUT, in a system not designed for proportional (analog) input, all you're doing is creating a crappy d-pad. So you can walk fast or run in a game just by pressing further. It's measuring the distance from the center of the stick to the position its at, and changing the input constantly. IF you're using a system designed for proportional input. Just like the buttons on the other side of your pad.
#Usb joystick controller with analog inputs full
The second it registers, it goes full tilt in that direction.
![usb joystick controller with analog inputs usb joystick controller with analog inputs](http://www.leobodnar.com/shop/images/BU0836A-NC.jpg)
When it comes down to it, dpads are actually (a lot) faster than analog sticks in an emulated system. So, on an NES, SNES, SMS, Genesis, TurboGrafx, etc. Believe it or not, most people prefer to game on whichever device is most similar to the controllers for that system.